Since we’re in the thick of derivatives in PreCalc (ironic isn’t it?), we’ve been working on particle motion. Recorded this video and took two data points and tried to figure out when the dice would hit the ground. Interestingly the refresh rate projector wasn’t fast enough, so our answers were a little off, but still a nice, quick application of particle motion. An now maybe the kids can also answer the question of why the “1/2” in the following physics formula:

May 19, 2015

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